This is due to a bug in how the game client handles the loading screen crest, whose partially depends on the amount of text in the loading screen. In some locales, loading screen crest might be smaller or not fully centered.If anyone knows a workaround, just let me know. This is due to Blizzard code, I can't fix it. It's also been noticed that facial animations tends to break more when alt-tabbing. Usually restarting the game and reloading the map should fix the issue. Sometimes facial animations of characters might stop working (partially or entirely).Blizzard should have fixed this by now, but in case it happens again, you know how to deal with it. If it's not what you expect, just quit mission, select the new difficulty and then load it up again. Use the cheat code "howhard" to display the difficulty level of current mission. Difficulty might not be retained between missions.Don't report this bug to me because it's not really a bug, but just a very rare unintented behaviour that can be avoided very easily. I will check if there is a way to prevent this, but it's very weird and low priority, so I can't promise on when it will be done. This is because the system I use to pause the game when the codex is opened just emulates Blizzard natives, which I can't use since that logic is hidden underneath the game engine. Opening the codex dialog while a cinematic is starting might have some weird effects on some cinematics.Not many, but I will list the few you might encounter: Both can be skipped to experience the cinematics only, if you so wish. In this campaign, the interlude Divergent Courses is now playable and the new epilogue is also playable. They are expanded cinematic sequences with a section of gameplay, usually reduced in scope with respect to regular missions and with a more RPG style camera and mechanics. WHAT ARE PLAYABLE INTERLUDES/EPILOGUES?.It expands to a proper interactive cinematic the events of Arthas attacking Mal'Ganis after Frostmourne has been claimed and it represents the actual ending of the human campaign, creating a much more fulfilling and clear bridge to the undead campaign. Tomes of experience and creep camps to clear come really handy, so make sure to search for them! In other words, your heroes need to do stuff in first person to gain experience and a lot of killing is required to gain levels. The experience system, however, is tweaked to be more rewarding. Heroes abilities are the same of the vanilla campaign and the main and heroes of the campaign are Arthas, Jaina and Muradin, just like in the original one.
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